Cubical Drift Reveals The Player's Progression In Planets 3

The independent studio Cubical Drift delivers further details on the RPG dimension of Planets 3, its voxel-based space adventure role playing game for PC, with new information and visual assets.

In Planets 3 the player will be free to explore the universe as he sees fit and attack any monster he may encounter. However he will have to find the optimal combination of materials to build the most relevant equipment (weapon, armor, vehicle etc.) to face given enemies and his surroundings in order to survive and continue to progress in the game.

A variable open world

In Planets 3, as in any other role-playing game, monsters are present in a given area determine its difficulty level. The monsters’ level is based upon their equipment characteristics and core statistics such as health or strength.

In addition to monsters, the level of area is also determined by the "hardness" of its consitutive blocks (granite, sandstone etc..) Only advanced-enough tools will enable players to pick those blocks up.

Therefore it is the combination of both the average hardness of blocks of an area and the level of the monsters spawning in this same area that characterize the level of difficulty.

The player will have to navigate progressively through the world of Planets3, each area providing useful rewards for the next one.

Crafting and NPCs         

NPCs, which are core elements of the game’s storyline, are essential to the evolution of the player in Planets3. The master craftsmen teaches the player the manufacture of certain classes of objects, like Watts the blacksmith, master of weapons and metal armor in the game.

Each NPC has its own story that the player will discover throughout the game.

Planets3 crafting mechanism is based on an assembling system. Each object is divided into different parts, whose shape and material define its statistics.

 Build vehicles to go further and faster

To speed up the exploration of the world in Planets3, the player can build vehicles, another essential element of the game that influences the storyline.

Vehicles are made of blocks, among which are "control blocks" that interact together. For example, a terrestrial vehicle should include wheels, an engine and a cockpit. The materials used to build the vehicle condition whether it will be optimized for one type of ground or another (desert rocks, snow, etc..), and will therefore be faster or slower.

Some NPCs also offer different "ready-to-use" vehicles in exchange for resources. But the real benefit of the system is definitely to create one's own vehicle!

Planets 3 is schedulded to release in summer 2015 on PC.

The Kickstarter campaign to support the development of Planets3 will start soon, get ready!

 

About Cubical Drift

Created in 2013, Cubical Drift is an independent video game studio bringing together video game passionates, each one of them being an expert in their field.

Planets³ is the studio’s first project, which is ambitious both from a technical and artistic point of view. The studio foresees a 5 years schedule with the release of an extension within 3 years after the initial release, and its development on consoles and mobile platforms.

On a longer term, the studio wants to work with a research laboratory that develops for several years a real time "reality capture" technology. Cubical Drift estimates to be able to propose by 5-6 years fun and original games using this technology.

More information on the game: http://www.planets-cube.com/



14 Fevereiro 2014 | Clever
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