Invizimals - The Lost Kingdom

The Lost Kingdom is the first entry in the Invizimals universe for PlayStation 3. Developed by Magenta, the studio behind Buzz: Junior and Muppet Monster Adventure, Invizimals is an action adventure title aimed for the young crowd and fans of the Invizimals.

With these two points in mind, the developers and the aim of the game’s crowd, there is not much that can be expected from The Lost Kingdom. Forgetable dialog, colourful but poorly executed visuals, repetitive gameplay, and a story that doesn’t help us get through those boringly huge levels, can resume what’s wrong with this game. In the game we are the Invizimal hunter Hiro, a young boy whose mission is to go to The Lost Kingdom of the Invizimals and find out a way to stop the energy-stealing X-tractors that are run by an invading evil robot army. It’s a pretty standard plot to put the player on its way into the metal bashing gameplay.

There will be a great dose of fighting in this game, and it is not only with the foes. A lot of the times we had to fight the controls because either they didn’t respond adequately, or because we got stuck in the level design. The fight also extends to the dynamic camera, for which we have no control, and that sometimes became our biggest enemy. The robot army fails to really pose a threat to our hero. He can transform into a total of 16 Invizimals and use their somewhat unique powers. Besides the necessary Invizimals to complete the game, there are some extra ones that can be found with some exploration, although they bring nothing new to the table besides the looks. They already share the same powers as the other beasts. Exploration in the game is not rewarding enough to push the player to make that extra effort, but since its not easy to know if we are taking a primary or secondary path through the levels, there is about 50% chances that we will get lost, although not for long due to the game’s linearity. Apart from the useless extra Invizimals, there are thousands of Z balls to be collected, that can then be spent on new moves for Invizimals, even if those combos ultimately blend in together for the most part. The abundance of Z balls - more than enough to upgrade all the Invizimals collected even if we always stick to the main path - together with the low robot AI, they really bring down the difficulty level of the game.

Although combat feels repetitive and unsatisfying, there is some well needed and refreshing variety in gameplay, when we get to those Invizimals that are fully adapted to water environments or air battles in Panzer Dragoon style. TigerShark is a strong contender to become one of the favourite Invizimals among the group. There is also cross-play action with players who bought Invizimals – The Alliance on the PS Vita, in the form of a four-player battle arena. There are small puzzles to be completed that often rely on the same tedious mechanics with solutions that are staring you in the face. But if somehow you can’t figure out the solution to those puzzles alone, there’s an always present voice with a british accent that keeps giving you hints on what to do next.

With a lot more going on in other games in this genre, it’s hard to recommend a game like this when we just want it to end after the first hour. With over 100 Invizimals in the series, it’s disappointing to know that we only get to see such a small portion of these beasts. Invizimals - The Lost Kingdom feels a lot like a missed opportunity. Much more could have been done to bring to life the Invizimal world on the PlayStation 3, but unfortunately, the augmented reality magic from previous titles must have been lost in the translation.

 



08 Novembro 2013 | Raiden
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